Parimal Prasoon Software Developer

Apertus Qualification Task - Part 2

This post is a follow up of my last post on the qualification task. So, after the reviews I received for my first challenge submission, I decided to do the following tasks – - Refactor the code to separate it into different modules, using header files etc. - Change the formatting, adhering to the C++ standards, like using lower camel case for variables ( myVariable ) and upper camelcase for functions ( MyFunction ). - Change the indentation, using 4 space width, and using the opening braces in the next line and not the same line. - Updating the CMake script so that it makes the dynamic object, and not the way I did it previously. I also decided that I will be working on project T763, Frameserving Capabilities for OpenCine, so I had to complete the additional goal of storing the debayed image as a BMP file or as a frame in AVI format. Here’s a breakdown of how I approached the tasks – ## Refactoring the code, working on formatting – ## This was easy, just had to to create new header files with function declarations and variables, following proper OOP guidelines, cpp file for function definitions, etc. ## Changing the CMake Script – ## So last time, I created the dynamic file on my own using [this]( guide, but this should be done by the CMake script, not me. A simple google search gave me a lot of tutorials on CMake and how to add the dynamic file, but if I had to recommend one, watch this [video]( on dynamic linking. ## Studying about BMP file format – ## The additional goal for T763 was saving the debayed image as a BMP file OR as a single frame in an AVI file. I decided to learn BMP file first and if time remains, I will try AVI too. This one was the most frustrating task as I stumbled on so many obstacles. I will break this task down into different sub-tasks which I needed to perform – - Understand the BMP file format. - Implement the BMP file format. - Debug the BMP file format. Understanding it was easy, there are a lot of resources online to read the structure of the BMP file. Just a quick google search would suffice. The problem was implementing it and then debugging it. I read this [tutorial]( and it already had the code to read/write BMP file. If you checked the linked tutorial, you will find the guy used #pragma pack. Google what it is and what it does. The problem with this piece of code is, it isn’t portable, it was MSVC specific. And if I don’t use it, the BMP file gives the error of “unsupported header size”. This was some padding issues which can be fixed by declaring a new structure for the magic number of BMP file format. You can find the final code here. Read the BMP_HEADER file and you will see how I removed the pragma push. Also the worst part is, BMP file stores pixel in a different format…so had to calculate a mathematical forumula ( took me 1 hour..) to convert my saved pixels for BMP file. Oh well worth the effort I guess. Writing it here feels like it was so easy, but oh boy did it take time. Do checkout my github for the final code. Repo name is Apertus-T872 Here is the link – My next post will be on the project I wanted to work on. Till then, sayonara.